Difference between revisions of "GEMS"
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| system=[[Mega Drive]], [[Sega 32X]] | | system=[[Mega Drive]], [[Sega 32X]] | ||
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− | {{stub}}'''GEMS''' ('''G'''enesis '''E'''ditor for '''M'''usic and '''S'''ound effects) is a | + | {{stub}}'''GEMS''' ('''G'''enesis '''E'''ditor for '''M'''usic and '''S'''ound effects) is a [[Sega Mega Drive]] sound driver developed by [[Recreational Brainware]]. Commissioned by [[Sega of America]] to assist Western developers struggling with the unfamiliar [[YM2612|sound hardware]], it went on to see use in over XX released games. |
+ | ==Development== | ||
+ | |||
+ | ==History== | ||
+ | Early Sega Genesis hardware documentation was limited in all areas, but especially in audio capabilities. Unlike Japanese composers, who were more familiar with writing sound drivers and working with FM synthesis, their Western counterparts struggled to produce quality sounds. Seeking to address this, [[Sega of America]] reached out to developer [[Recreational Brainware]] to produce a solution. | ||
+ | |||
+ | The team consisted of Jonathan Miller creating drivers and firmware, Burt Sloane programming, and Chris Grigg and Mark Miller providing the software’s overall design. The result was GEMS, a 16-bit sound driver with a focus on MIDI interactivity. Sega of America was very pleased with GEMS and went on to distribute it to their various developers and publishers. Western composers and musicians now had a more familiar and reliable method for translating their instruments to the [[Sega Genesis]] hardware. | ||
+ | |||
+ | While GEMS is a very capable driver in the proper hands, it has also grown to absorb much of the ire modern fans have for the “twangy” sounds of certain Western-produced [[Sega Mega Drive]] games. As the driver was both widely distributed to developers of all quality, and largely used by developers unfamiliar with the hardware, much of the system’s shovelware library share a distinct (and poorly received) sound. | ||
+ | |||
+ | ==Usage== | ||
The software integrates a programming language that can be built into the composition file and is context-sensitive to gameplay events within the game itself. This is acomplished by setting aside shared memory space that will allow the sound driver to comunicate with the game and vice-versa. Using this technique, the music can change to reflect conditions within the game. For instance, it can be used to track the number of enemies onscreen and change pitch or tempo when a certain threshold is reached or it can be timed to play when certain effects, such as flashes of light, are used. | The software integrates a programming language that can be built into the composition file and is context-sensitive to gameplay events within the game itself. This is acomplished by setting aside shared memory space that will allow the sound driver to comunicate with the game and vice-versa. Using this technique, the music can change to reflect conditions within the game. For instance, it can be used to track the number of enemies onscreen and change pitch or tempo when a certain threshold is reached or it can be timed to play when certain effects, such as flashes of light, are used. | ||
[[File:GEMS Graphical User Interface (alt).png|thumb|right]] | [[File:GEMS Graphical User Interface (alt).png|thumb|right]] | ||
While in games using other drivers, such ''[[Alien Soldier]]'', ''[[Dick Tracy]]'' or ''[[Shinobi III]]'' basic behaviour such as playback speed is controlled by a single variable (which can be easly manipulated by an action replay or hex editor), GEMS has to change the data of the whole music track stored on the ROM for the same effect. This can be easily noticed by comparing data in partially PAL optimized games, such as ''[[Cool Spot]]''. | While in games using other drivers, such ''[[Alien Soldier]]'', ''[[Dick Tracy]]'' or ''[[Shinobi III]]'' basic behaviour such as playback speed is controlled by a single variable (which can be easly manipulated by an action replay or hex editor), GEMS has to change the data of the whole music track stored on the ROM for the same effect. This can be easily noticed by comparing data in partially PAL optimized games, such as ''[[Cool Spot]]''. | ||
− | == | + | ==Games that use GEMS== |
===[[Mega Drive]]=== | ===[[Mega Drive]]=== | ||
{{multicol| | {{multicol| |
Revision as of 20:41, 22 March 2021
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GEMS |
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System(s): Mega Drive, Sega 32X |
Developer: Jonathan Miller, Burt Sloane, Chris Grigg, Mark Miller, Recreational Brainware |
This short article is in need of work. You can help Sega Retro by adding to it.
GEMS (Genesis Editor for Music and Sound effects) is a Sega Mega Drive sound driver developed by Recreational Brainware. Commissioned by Sega of America to assist Western developers struggling with the unfamiliar sound hardware, it went on to see use in over XX released games.
Contents
Development
History
Early Sega Genesis hardware documentation was limited in all areas, but especially in audio capabilities. Unlike Japanese composers, who were more familiar with writing sound drivers and working with FM synthesis, their Western counterparts struggled to produce quality sounds. Seeking to address this, Sega of America reached out to developer Recreational Brainware to produce a solution.
The team consisted of Jonathan Miller creating drivers and firmware, Burt Sloane programming, and Chris Grigg and Mark Miller providing the software’s overall design. The result was GEMS, a 16-bit sound driver with a focus on MIDI interactivity. Sega of America was very pleased with GEMS and went on to distribute it to their various developers and publishers. Western composers and musicians now had a more familiar and reliable method for translating their instruments to the Sega Genesis hardware.
While GEMS is a very capable driver in the proper hands, it has also grown to absorb much of the ire modern fans have for the “twangy” sounds of certain Western-produced Sega Mega Drive games. As the driver was both widely distributed to developers of all quality, and largely used by developers unfamiliar with the hardware, much of the system’s shovelware library share a distinct (and poorly received) sound.
Usage
The software integrates a programming language that can be built into the composition file and is context-sensitive to gameplay events within the game itself. This is acomplished by setting aside shared memory space that will allow the sound driver to comunicate with the game and vice-versa. Using this technique, the music can change to reflect conditions within the game. For instance, it can be used to track the number of enemies onscreen and change pitch or tempo when a certain threshold is reached or it can be timed to play when certain effects, such as flashes of light, are used.
While in games using other drivers, such Alien Soldier, Dick Tracy or Shinobi III basic behaviour such as playback speed is controlled by a single variable (which can be easly manipulated by an action replay or hex editor), GEMS has to change the data of the whole music track stored on the ROM for the same effect. This can be easily noticed by comparing data in partially PAL optimized games, such as Cool Spot.
Games that use GEMS
Mega Drive
- A Dinosaur's Tale (1993)
- Aaahh!!! Real Monsters (1995)
- Action 52 (1992)
- Aero the Acro-Bat (1993)
- Aero the Acro-Bat 2 (1995)
- Andre Agassi Tennis (1992)
- Another World (1993)
- Arcade Classics (1996)
- Ariel the Little Mermaid (1992)
- Awesome Possum Kicks Dr. Machino's Butt! (1993)
- B.O.B. (1993)
- Ballz 3D (1994)
- Barbie Super Model (1993)
- Barney's Hide & Seek Game (1993)
- Bass Masters Classic (1995)
- Bass Masters Classic: Pro Edition (1996)
- Batman Returns (1993)
- Batman: Revenge of The Joker (1992)
- Battletech: A Game of Armored Combat (1994)
- Bloodshot (1994)
- Body Count (199x)
- Bonkers (1994)
- Boxing Legends of The Ring (1993)
- Brutal: Paws of Fury (1994)
- Caesars Palace (1994)
- Cal Ripken Jr. Baseball (1992)
- Cannon Fodder (1995)
- Captain Planet and the Planeteers (1993)
- Chakan (1992)
- Champions World Class Soccer (1994)
- Championship Pool (1994)
- ClayFighter (1994)
- Clue (1992)
- College Football's National Championship (1994)
- College Football's National Championship II (1995)
- College Slam (1996)
- Comix Zone (1995)
- Cool Spot (1994)
- Crystal's Pony Tale (1994)
- David Crane's Amazing Tennis (1993)
- David Robinson's Supreme Court (1992)
- Demolition Man (1995)
- Desert Demolition Starring Road Runner and Wile E. Coyote (1995)
- Dick Vitale's "Awesome, Baby!" College Hoops (1994)
- Dinosaurs for Hire (1993)
- Disney's Aladdin (1993)
- Donald in Maui Mallard (199x)
- Doom Troopers (1995)
- Double Dragon V: The Shadow Falls (1994)
- Dragon's Revenge (1993)
- Dragon: The Bruce Lee Story (1995)
- Duke Nukem 3D (1998)
- Duke Nukem 3D (2015)
- Dune II: Battle for Arrakis (1994)
- Dungeons & Dragons: Warriors of the Eternal Sun (1992)
- Earthworm Jim (1995)
- Earthworm Jim 2 (1996)
- Ecco Jr. (1995)
- ESPN Baseball Tonight (1994)
- ESPN National Hockey Night (1994)
- ESPN Speedworld (1994)
- Eternal Champions (1994)
- Evander Holyfield's "Real Deal" Boxing (1992)
- Ex-Mutants (1992)
- F1: World Championship Edition (1995)
- Férias Frustradas do Pica-Pau (1996)
- Flashback (1993)
- Frank Thomas Big Hurt Baseball (1995)
- Fun 'n' Games (1993)
- Garfield: Caught in the Act (1995)
- Garfield: The Lost Levels (1996)
- Gargoyles (1995)
- Garry Kitchen's Super Battletank: War in the Gulf (1992)
- Generations Lost (1994)
- Goofy's Hysterical History Tour (1994)
- Greatest Heavyweights (1994)
- Greendog: The Beached Surfer Dude! (1992)
- Home Alone (1992)
- Home Alone 2: Lost in New York (1993)
- Instruments of Chaos Starring Young Indiana Jones (1994)
- Izzy's Quest for the Olympic Rings (1995)
- Jammit (1994)
- Jeopardy! (1993)
- Jeopardy! Deluxe Edition (1994)
- Jeopardy! Sports Edition (1994)
- Jimmy White's Whirlwind Snooker (1994)
- Jurassic Park (1993)
- Jurassic Park: Rampage Edition (1994)
- Justice League Task Force (1995)
- Kawasaki Superbike Challenge (1994)
- Kid Chameleon (1992)
- Krusty's Fun House (1992)
- Madden NFL 96 (1995)
- Marko's Magic Football (1994)
- Marsupilami (1996)
- Menacer 6-Game Cartridge (1992)
- Mick & Mack as the Global Gladiators (1992)
- Mickey's Ultimate Challenge (1994)
- Monopoly (1992)
- Mortal Kombat 3 (1995)
- NBA Action '94 (1994)
- NBA Action '95 Starring David Robinson (1995)
- NBA Hang Time (1996)
- NBA Jam Tournament Edition (1995)
- NCAA Final Four Basketball (1994)
- NCAA Football (1994)
- NFL '95 (1994)
- NFL 98 (1997)
- NFL Football '94 Starring Joe Montana (1994)
- NFL Quarterback Club (1995)
- NFL Quarterback Club '96 (1995)
- NFL Sports Talk Football '93 Starring Joe Montana (1992)
- Nightmare Circus (1996)
- Normy's Beach Babe-O-Rama (1994)
- Outback Joey (1993)
- Outworld 2375 AD (1994)
- Paperboy 2 (1993)
- Phantom 2040 (1995)
- Pink Goes to Hollywood (1993)
- Pinocchio (1996)
- Pirates! Gold (1993)
- Pocahontas (1996)
- Power Monger (1993)
- Premier Manager 97 (1996)
- Prime Time NFL Football Starring Deion Sanders (1995)
- Pro Quarterback (1992)
- Queen of Poker Club (199x)
- R.B.I. Baseball '94 (1994)
- Risk (1994)
- RoboCop Versus The Terminator (1994)
- Roger Clemens' MVP Baseball (1993)
- Scholastic's The Magic School Bus: Space Exploration Game (1995)
- Scooby-Doo Mystery (1995)
- SeaQuest DSV (1995)
- Shadowrun (1994)
- Shanghai II: Dragon's Eye (1994)
- Shaq Fu (1994)
- Shizen Mahjong (199x)
- Sonic the Hedgehog Spinball (1993)
- Spider-Man (1995)
- Spirou (1995)
- Spot Goes to Hollywood (1995)
- Star Trek: The Next Generation: Echoes from the Past (1994)
- Stone Protectors (2022)
- Super Battleship: The Classic Naval Combat Game (1994)
- Super High Impact (1992)
- Super Mario World 64 (1999)
- Sylvester and Tweety in Cagey Capers (1994)
- TaleSpin (1992)
- Taz in Escape from Mars (1994)
- Taz-Mania (1992)
- TechnoClash (1993)
- Tecmo Super Baseball (1994)
- Tecmo Super Hockey (1995)
- Tecmo Super NBA Basketball (1994)
- The Adventures of Rocky and Bullwinkle and Friends (1994)
- The Berenstain Bears' Camping Adventure (1994)
- The Death and Return of Superman (1995)
- The Great Waldo Search (1992)
- The Incredible Crash Dummies (1994)
- The Jungle Book (1994)
- The Ooze (1995)
- The Pagemaster (1994)
- The Pirates of Dark Water (1994)
- The Punisher (1995)
- The Ren & Stimpy Show Presents Stimpy's Invention (1993)
- The Simpsons: Bart's Nightmare (1993)
- The Smurfs (1995)
- Thomas the Tank Engine & Friends (1993)
- Tintin in Tibet (1996)
- TNN Bass Tournament of Champions (1994)
- TNN Outdoors Bass Tournament '96 (1996)
- Toxic Crusaders (1992)
- Toy Story (1995)
- Toys (1993)
- Troy Aikman NFL Football (1994)
- Ultimate Mortal Kombat 3 (1996)
- Vectorman 2 (1996)
- Virtual Bart (1995)
- Virtual Pinball (1993)
- Wacky Worlds (1994)
- Warlock (1995)
- Wayne Gretzky and the NHLPA All-Stars (1995)
- World Series Baseball '95 (1995)
- World Series Baseball '96 (1996)
- World Series Baseball (1994)
- World Series Baseball 98 (1997)
- WWF Raw (1995)
- WWF Royal Rumble (1994)
- WWF Super WrestleMania (1992)
- WWF WrestleMania: The Arcade Game (1995)
- X-Men (1993)
- X-Men 2: Clone Wars (1995)
- X-Perts (1996)
- Zero the Kamikaze Squirrel (1994)
- Akira (unreleased)
- Astropede (unreleased)
- Baby Boom (unreleased)
- Baby's Day Out (unreleased)
- Beethoven's 2nd: The Quest for Pups (unreleased)
- Beyond Zero Tolerance (unreleased)
- Chameleon (unreleased)
- DJ Demo Reel (unreleased)
- DynoBlaze (unreleased)
- GEMS Module Test Program (unreleased)
- Jelly Boy (unreleased)
- Lobo (unreleased)
- Monster Hunter (unreleased)
- Nuclear Rush (unreleased)
- Penn & Teller's Smoke and Mirrors (unreleased)
- R.B.I. Baseball '95 (unreleased)
- Ship (unreleased)
- Slam: Shaq vs. the Legends (unreleased)
- Stone Protectors (unreleased)
- Super Star Wars (unreleased)
- The Head (unreleased)
- Untitled Xaropinho game (unreleased)
- WildSnake (unreleased)
32X
- Brutal Unleashed: Above the Claw (1995)
- Doom (1994)
- Golf Magazine: 36 Great Holes Starring Fred Couples (1995)
- Kolibri (1995)
- Motocross Championship (1995)
- NBA Jam Tournament Edition (1995)
- NFL Quarterback Club (1995)
- RBI Baseball '95 (1995)
- WWF Raw (1995)
- WWF WrestleMania: The Arcade Game (1995)
- Beyond Zero Tolerance (unreleased)
- Garfield: Garfield in TV land! (unreleased)
- Izzy's Quest for the Olympic Rings (unreleased)
- Spot Goes to Hollywood (unreleased)
Development kit
On September 24, 2007, drx released the official GEMS development kit.
Download GEMS Development Kit
File: GEMS.zip (324 kB) (info)
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